Riva del Garda, Italy, August 28th-29th
The aim of the workshop is to facilitate the exchange of ideas on the topic of computational creativity. We aim to bring together people from AI, Cognitive Science and related areas such as Psychology, Philosophy and the Arts who research questions related to the notion of creativity with respect to computers. The workshop will address issues such as how we assess creativity in computers, how computers can be used to enhance human creativity, and how we can write creative software. We aim for papers on various frameworks for computational creativity to be presented at the workshop, and for the applications of computational creativity to the sciences, creative industries and arts to be showcased. In addition, we will organise a "show and tell" session, which will be devoted to demonstrations of systems exhibiting behaviour which would be deemed creative in humans.
Image courtesy of John Collomosse
Do you think of your AI work more in terms of generating artefacts of aesthetic and utilitarian value (such as poems, theorems, melodies, jokes, designs, harmonisations, ...) rather than thinking of your work in terms of problem solving? Do you worry more about the value of the artefacts your system produces rather than the speed at which it produces them? Has a program you have written ever surprised you with the quality and novelty of its output? If you answer 'yes' to any of the above questions, then you may be interested in the field of computational creativity.
We study the question of what creativity means with respect to computers, by comparing and contrasting implemented systems which undertake tasks that require creativity in humans. This continues in a rich vein of research from philosophy, psychology, cognitive science and AI. We focus our research within the AI paradigm of artefact generation, where there are multiple (sometimes conflicting) cognitively plausible aesthetic and utilitarian considerations associated with the output of the programs, rather than within the paradigm of problem solving, where the considerations are usually efficiency and optimality of solutions.
The domains in which computers are beginning to produce artefacts of real value include mathematics, art and design, physical sciences, literature and music. By studying the use of AI techniques such as case-based reasoning, evolutionary algorithms and machine learning within such artefact generation systems, we are making progress towards formalising frameworks for the generation of artefacts. In parallel, we are investigating frameworks for the assessment of the artefacts themselves and for assessing the creativity of the systems which produce them.
Call for papers
Original contributions are solicited in all areas related to computational creativity, including but not limited to:
Authors should produce their papers according to the ECAI'06 submission guidelines, which are described in this PDF document: ECAI'06 paper guidelines. LaTex users can find the style files in this zip file: ECAI'06 LaTeX style files.
Papers should be no longer than six sides. All submissions will be reviewed in terms of quality, impact and relevance to the area of computational creativity. Papers should be sent to Simon Colton (firstname.lastname@example.org) by the deadline of April 24th.
Show and tell session
The fact that we now have implemented systems which exhibit creative behaviour and produce artefacts of value sets the computational creativity field apart from other domains which investigate notions of creativity. To emphasise this, we plan to hold an inaugural "show and tell" session, where implemented systems are demonstrated. There will be no set format, but we hope each presentation will cover topics such as: (a) implementation details, (b) how to run the system, (c) how to use and interpret the artefacts created by the system, (d) engineering innovations which have been required in order to implement the system. For each system, we will encourage the presenter to demonstrate the program at work and to supply a 'gallery' of the most appealing artefacts generated over the years by the system.
Participation in the show and tell session is at the discretion of the
symposium organisers. Please email Simon Colton if you would like to
show your system and tell us about it at the workshop.
This workshop is the latest in a growing list of events that have,
since 1997, solidified and added rigour to the computational treatment
of creative processes. These events have been symposia and workshops
associated with AISB 99, AISB 00, ICCBR 01, AISB 01, ECAI 02, AISB 02,
IJCAI 03, AISB 03, LREC 04, ECCBR 04 and IJCAI 05. In particular, this
workshop is the third in the series of Joint Workshops on
The workshop is part of the European Conference on Artificial
Intelligence, the website for which is here: ECAI 2006.
This workshop is the latest in a growing list of events that have, since 1997, solidified and added rigour to the computational treatment of creative processes. These events have been symposia and workshops associated with AISB 99, AISB 00, ICCBR 01, AISB 01, ECAI 02, AISB 02, IJCAI 03, AISB 03, LREC 04, ECCBR 04 and IJCAI 05. In particular, this workshop is the third in the series of Joint Workshops on Computational Creativity:
The workshop is part of the European Conference on Artificial Intelligence, the website for which is here: ECAI 2006.