11 February
12pm, LT308 Huxley
Title: | Games: Playing with Threads |
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Abstract: | In this talk I will give a brief history of parallel processing in games and how the industry has responded in its constant race to create games which take advantage of increasingly powerful hardware. I then consider some of the lessons we have learned so far and finish with my opinion on how a future game engine might be structured to target many-core architectures. |
Speaker Details: | Ben Nicholson Ben Nicholson, Frontier Developments |