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We conduct Artificial Intelligence research into the development and combination of AI systems for creative tasks. We are interested in computational creativity in both the arts and sciences, in particular in pure mathematics, bioinformatics, graphic design, video games and the visual arts. (What is Computational Creativity?)
If you have any questions about the research in the group, please email the relevant group member, or for general enquiries, please email Simon Colton (firstname.lastname@example.org).
Stroke Matching for Paint Dances (Computational Aesthetics 2010)
Capturing Player Experience with Post-Game Commentaries (CGAT 2010)
Player classification using a meta-clustering approach (CGAT 2010)
Automatic Generation of Dynamic Investigation Problems (ARW 2010)
Applying the GC Combined Reasoning Framework to Mathematical Discovery (AISB 2010)
Evolving Pixel Shaders for the Prototype Video Game Subversion (AISB 2010)
Towards Automatic Player Behaviour Characterisation using Multiclass LDA (AISB 2010)
Evolving 3D Buildings for the Prototype Video Game Subversion (EvoGames 2010)
Evolving Behaviour Trees for the Commercial Game DEFCON (EvoGames 2010)
Search Based Procedural Content Generation (EvoGames 2010)
Experiments in Objet Trouve Browsing (ICCC 2010)
Automated Collage Generation - With Intent (ICCC 2010)
The Painting Fool Teaching Interface (ICCC 2010)
Simon Colton and Cameron Browne win a £1.5 million EPSRC grant to investigate “UCT for Games and Beyond”, a joint project with the Universities of Essex and Bradford to be run over three years.
Robin Baumgarten's Mario Bot wins the first round of the 2010 competition, prompting the question from the competition organiser, Julian Togelius: “can anyone beat Robin's bot?”
Chong-U Lim's paper “Evolving Behaviour Trees for the Commercial Video Game DEFCON” is nominated for a best paper prize at EvoGames 2010.
Eurídice Cabañes joins the group for three months as a visiting PhD student from the Universidad de Santiago de Compostela.
Simon Colton to talk at the “Thursday Club” in the Department of Computing at Goldsmith's College. Further details are available here: The Thursday Club
Robin Baumgarten has won the second and final stage of the Infinite Mario AI competition. You can see his AI player in action on YouTube (over half a million views!) and read an interview with Robin about it on AIGameDev.com. Congratulations Robin!
Daniel Ramirez, Jeremy Gow and Simon Colton are AI subject chairs for the IEEE Consumer Electronics Society's Games Innovation Conference, held at Imperial this month.
Our work on creativity in mathematics is covered by the New Scientist: Rise of the robogeeks. This is a joint project with the University of Edinburgh, and Heriot-Watt University. Find out more about The Wheelbarrow Project.