Event Details
21st May 2008
9am-6pm
GaME08 - Programme
Contact
If you have any enquiries, please contact Paul Kelly, John Cass or Simon Colton at game@doc.ic.ac.uk

Time
09:00Arrival, registration
09:25 Introduction and welcome
John Cass
Business Development Manager - Creative Industries, Imperial College London
09:30 Framestore and the Golden Compass - tools and techniques of VFX
Andy Lomas
Head of Computer Graphics, Framestore
10:00 Virtual reality and games
Dr Anthony Steed
Dept of Computer Science, University College London
10:30 How to design clean, abstract software and map it onto multicore platforms automatically
Paul Kelly
Department of Computing, Imperial College London
11:00 Coffee break

11:30 Academia, AI and the Games Industry: useful areas for collaboration
Paul Miller
Rebellion
12:00 The games programmer skills crisis: how we can fix it together
Adrian Hawkins
Technical Director, Kuju
12:30 Lunch

13:30 Games with Character
Ian Livingstone OBE
Creative Director, Eidos
14:15 Living Animations for the Next Generation
Dr Joss Knight
CTO, Natural Motion
14:45 Beyond Difficulty Levels: adaptive user modelling in human-robot interfaces and games
Dr Yiannis Demiris
Dept of Electrical and Electronic Engineering, Imperial College London
15:15 Coffee break

15:45 The opportunities and problems of games on multicore processors
Andrew Richards
Founder and CEO, Codeplay
16:15 The journey from academic research to a product
Dr Chris Doran
COO and Founder, Geomerics
16:45 Digital Economy - transforming society and business
Carol McAnally
Senior Software, Media & Communications Sector Manager, EPSRC
17:00 Artificial Intelligence and Games Research Network
The Creative Industries Knowledge Transfer Network
Simon Colton and John Cass
Imperial College London
17:15 Closing remarks
Professor Jeff Magee
Head, Department of Computing, Imperial College London