GaME08 - Programme
Time | ||
---|---|---|
09:00 | Arrival, registration | |
09:25 |
Introduction and welcome John Cass Business Development Manager - Creative Industries, Imperial College London | |
09:30 |
Framestore and the Golden Compass - tools and techniques of VFX Andy Lomas Head of Computer Graphics, Framestore | |
10:00 |
Virtual reality and games Dr Anthony Steed Dept of Computer Science, University College London | |
10:30 |
How to design clean, abstract software and map it onto multicore platforms automatically Paul Kelly Department of Computing, Imperial College London | |
11:00 |
Coffee break | |
11:30 |
Academia, AI and the Games Industry: useful areas for collaboration Paul Miller Rebellion | |
12:00 |
The games programmer skills crisis: how we can fix it together Adrian Hawkins Technical Director, Kuju | |
12:30 |
Lunch | |
13:30 |
Games with Character Ian Livingstone OBE Creative Director, Eidos | |
14:15 |
Living Animations for the Next Generation Dr Joss Knight CTO, Natural Motion | |
14:45 |
Beyond Difficulty Levels: adaptive user modelling in
human-robot interfaces and games Dr Yiannis Demiris Dept of Electrical and Electronic Engineering, Imperial College London | |
15:15 |
Coffee break | |
15:45 |
The opportunities and problems of games on multicore processors Andrew Richards Founder and CEO, Codeplay | |
16:15 |
The journey from academic research to a product Dr Chris Doran COO and Founder, Geomerics | |
16:45 |
Digital Economy - transforming society and business Carol McAnally Senior Software, Media & Communications Sector Manager, EPSRC | |
17:00 |
Artificial Intelligence and Games Research Network The Creative Industries Knowledge Transfer Network Simon Colton and John Cass Imperial College London | |
17:15 |
Closing remarks Professor Jeff Magee Head, Department of Computing, Imperial College London |