GaME09 - Programme
We are still finalising the speakers and order of the day, but expect it to approximate the following.
Time | ||
---|---|---|
09:30 | Arrival, registration | |
09:55 |
Introduction and welcome David Crombie & Professor Paul Kelly Head of Business Development (Creative Industries), Imperial College London Professor of Software Technology, Imperial College London | |
10:00 |
When Professors Play: How Imperial helped us make better games Mark Morris Managing Director, Introversion Software | |
10:30 |
Ludic Computing meets AI Research Dr. Simon Colton Dept of Computer Science, Imperial College London | |
11:00 |
Coffee break | |
11:30 |
Data, Dependencies and Distribution: How to build a better Game Mark Baker Principal Programmer, Disney / Black Rock Studio | |
12:00 |
Is Gaming Technology Going to Give Us AI? Professor Murray Shanahan Professor in Cognitive Robotics, Imperial College London | |
12:30 |
Lunch | |
14:00 |
The Games Merry-go-round Fred Hasson Executive Director, RedBedlam Kerry Fraser Robinson Founder, RedBedlam | |
14:30 |
Virtual Worlds applications in Healthcare Dave Taylor Programme Lead, Virtual Worlds and Medical Media, Imperial College London | |
15:00 |
Enabling the 3D Graphics revolution in the Mobile Phone Market Kristof Beets Imagination Technologies | |
15:30 |
Demos - Including... Virtual Worlds applications in Healthcare - Dave Taylor Gaming with real-time location tracking - Hakan Ozbay, Derek Chow, Andrew Lyle, Viral Shah &, Samir Talwar Ozbay | |
16:00 |
Coffee break | |
16:30 |
Guns Have Wheels - What You Can Communicate to Players via Dynamic Sound Design Chris Sweetman Audio Director, Splash Damage | |
17:00 |
Visual Effects, a Guide for Geeks Bruno Nicoletti Chief Technical Officer, The Foundry | |
17:30 |
Closing remarks Professor Jeff Magee Head, Department of Computing, Imperial College London |
Contact
If you have any enquiries, please contact Paul Kelly, David Crombie or Simon Colton at game@doc.ic.ac.uk