GaME 10 - Programme
The schedule for this year's conference has been finalised!
| Time | ||
|---|---|---|
| 09:30 | Arrival, registration | |
| 09:55 |
Introduction and welcome Professor Paul Kelly Professor of Software Technology, Imperial College London | |
| 10:00 |
Shooting The Barman Gwaredd Mountain Climax Group | |
| 10:35 |
Coffee break | |
| 11:00 |
Large-Scale AI In A Console Game Andy Bray The Creative Assembly | |
| 11:35 |
Live Tracking and Reconstruction From Video Andy Davison Imperial College, London | |
| 12:10 |
Title TBA Martin Frost Playfish | |
| 12:45 |
Lunch | |
| 14:00 |
The Increasing Challenges Of Cross-Platform Game Development Richard Bates Sony Computer Entertainment Europe | |
| 14:35 |
Rules of Mechanical Virtual Reality and Therapeutic Games for Neurorehabilitation Etienne Burdet Imperial College, London | |
| 15:10 |
Optimising for Today's Mobile Graphics Acceleration Gordon MacLachlan Imagination Technologies | |
| 15:45 |
Coffee break | |
| 16:15 |
Thank You, Pacman, But Our Android Is In Another Silo! Robin Baumgarten Imperial College, London | |
| 16:50 |
The Use of Innovation in Creating Next Generation Entertainment. Peter Molyneux Lionhead Studios | |
Contact
If you have any enquiries, please contact Paul Kelly at game@doc.ic.ac.uk
Event Details
Schedule