GaME 10 - Programme
The schedule for this year's conference has been finalised!
Time | ||
---|---|---|
09:30 | Arrival, registration | |
09:55 |
Introduction and welcome Professor Paul Kelly Professor of Software Technology, Imperial College London | |
10:00 |
Shooting The Barman Gwaredd Mountain Climax Group | |
10:35 |
Coffee break | |
11:00 |
Large-Scale AI In A Console Game Andy Bray The Creative Assembly | |
11:35 |
Live Tracking and Reconstruction From Video Andy Davison Imperial College, London | |
12:10 |
Title TBA Martin Frost Playfish | |
12:45 |
Lunch | |
14:00 |
The Increasing Challenges Of Cross-Platform Game Development Richard Bates Sony Computer Entertainment Europe | |
14:35 |
Rules of Mechanical Virtual Reality and Therapeutic Games for Neurorehabilitation Etienne Burdet Imperial College, London | |
15:10 |
Optimising for Today's Mobile Graphics Acceleration Gordon MacLachlan Imagination Technologies | |
15:45 |
Coffee break | |
16:15 |
Thank You, Pacman, But Our Android Is In Another Silo! Robin Baumgarten Imperial College, London | |
16:50 |
The Use of Innovation in Creating Next Generation Entertainment. Peter Molyneux Lionhead Studios |
Contact
If you have any enquiries, please contact Paul Kelly at game@doc.ic.ac.uk