Event Details
25th May 2011
GaME 11 - Programme

The schedule for this year's conference has been finalised!
09:30Arrival, registration
09:55 Introduction and welcome
Professor Paul Kelly
Group Leader, Software Performance Optimisation, Department of Computing, Imperial College London
10:00 Games development is a fun place to be
David Walsh
Managing Director, Frontier
10:35 Coffee break

11:00 Declarative Modelling of Social Practices using Exclusion Logic
Richard Evans
Little Text People
11:35 Share in the community: LittleBigPlanet + 30 months
James Fairbairn
Server Technology Lead, Media Molecule
12:10 Importing Third Party Tool Data into your Pipeline
Guy Davidson
Tools & Infrastructure Lead, The Creative Assembly
12:45 Lunch

14:00 Kinectimals Dissected
Marc Hull
14:35 Technology for Sensitive Artificial Listener Avatars
Dr. Michel Valstar
Research Associate, Department of Computing, Imperial College London
15:10 From Console to Cloud: Online Gaming with the Turbulenz Engine
Ian Ballantyne
Software Engineer, Turbulenz
15:45 Coffee break

16:15 Live Dense Reconstruction & Tracking: Reconstructing the Game World on your Table Top
Richard Newcombe
PhD Student, Department of Computing, Imperial College, London
16:50 The technology that powers our global visual effects pipeline
Rob Pieke
Research Lead, Moving Picture Company
17:25 Closing remarks
Professor Susan Eisenbach
Head, Department of Computing, Imperial College London

If you have any enquiries, please contact Paul Kelly at game@doc.ic.ac.uk