GaME 11 - Programme
The schedule for this year's conference has been finalised!
Time | ||
---|---|---|
09:30 | Arrival, registration | |
09:55 |
Introduction and welcome Professor Paul Kelly Group Leader, Software Performance Optimisation, Department of Computing, Imperial College London | |
10:00 |
Games development is a fun place to be David Walsh Managing Director, Frontier | |
10:35 |
Coffee break | |
11:00 |
Declarative Modelling of Social Practices using Exclusion Logic Richard Evans Little Text People | |
11:35 |
Share in the community: LittleBigPlanet + 30 months James Fairbairn Server Technology Lead, Media Molecule | |
12:10 |
Importing Third Party Tool Data into your Pipeline Guy Davidson Tools & Infrastructure Lead, The Creative Assembly | |
12:45 |
Lunch | |
14:00 |
Kinectimals Dissected Marc Hull Frontier | |
14:35 |
Technology for Sensitive Artificial Listener Avatars Dr. Michel Valstar Research Associate, Department of Computing, Imperial College London | |
15:10 |
From Console to Cloud: Online Gaming with the Turbulenz Engine Ian Ballantyne Software Engineer, Turbulenz | |
15:45 |
Coffee break | |
16:15 |
Live Dense Reconstruction & Tracking: Reconstructing the Game World on your Table Top Richard Newcombe PhD Student, Department of Computing, Imperial College, London | |
16:50 |
The technology that powers our global visual effects pipeline Rob Pieke Research Lead, Moving Picture Company | |
17:25 |
Closing remarks Professor Susan Eisenbach Head, Department of Computing, Imperial College London |
Contact
If you have any enquiries, please contact Paul Kelly at game@doc.ic.ac.uk