Event Details
23rd May 2012
9:30am-5:30pm
Schedule
GaME 2012 - Programme
Time
09:30Arrival, registration
09:55 Introduction and Welcome
Professor Paul Kelly
Professor of Software Technology, Imperial College London
10:00 Has Game Development Gone Full Circle?
David Braben
Chairman and Founder, Frontier Developments
10:35 Coffee Break and Demo
NeuroBot: Zafeirios Fountas, PhD Student, Department of Computing

11:00 Games and Artificial Intelligence
Demis Hassabis
Founder, DeepMind Technologies
11:35 Scala at Mind Candy
Mark Baker (Technology Lead of Tools) and Sean Parsons (Senior Developer)
Mind Candy
12:10 Cutting edge character animation for the next generation
Joss Knight
Head of Research and IP, NaturalMotion Ltd
12:45 Lunch

14:00 The future of AI in gaming
Peter Molyneux
Creative Director, 22 Cans Ltd
14:35 Glimpses of Infinity: Exploring Procedural Permutation Space in Games
Tom Betts
Big Robot/University of Huddersfield
15:10 Artificial Aesthetics and Meaningful Metroidvanias
Michael Cook
PhD Student, Department of Computing, Imperial College London
15:45 Coffee Break and Demo
NeuroBot: Zafeirios Fountas, PhD Student, Department of Computing

16:15 Designing and Developing with Users at the Centre of the Experience
Ryan Bartataki and Belen Albeza
inensu
16:50 Work. Sweat. Achieve.
Nicoll Hunt
Founder, Nicoll Hunt Games
17:25 Closing remarks
Professor Susan Eisenbach
Head, Department of Computing, Imperial College London
Contact
If you have any enquiries, please contact Paul Kelly at game@doc.ic.ac.uk