Secure Self-Attachment Therapy

Game Background

Secure Self-Attachment Therapy is a therapeutic game which uses the principles from Secure Self-Attachment Therapy developed by Professor Abbas Edalat as well as principle studies and concepts of Attachment Theory. It seeks to help players to form a secure attachment in order to remedy any negative consequences and problems rooting from a lack of secure attachment during the player's childhood. The game has three sections and the players are required to alternate between them.

Section 1

The first part of the game is to gather information regarding the game and the scientific principles behind it. It is important to you complete this section and read all the information that it contains. To progress through this section, the player can simply left click on the images to proceed. This section must be completed for first time users and after the section can always be returned by clicking on the 'Information' button in the section 2 menu.

Section 2

The second part of the game is concerned with exciting you emotionally. This section represents the player's inner child's profile. It acts as a memory bank where the player can import photos, music and also add affirmations and journal entries for viewing and interactive purposes. It is important that the player imports and adds as much information and media content as he or she can, in order to fully maximise the effectiveness of the game.

In order to import Photos, in the Secure Self-Attachment Folder, there is a 'Photos' Folder. Drag images in this folder to import them into the game.

In order to import Music, in the Secure Self-Attachment Folder, there is a 'Music' Folder. Drag music files or songs into this folder to import them into the game.

Section 3

Finally section 3 of the game is concerned about the exercises and protocols that are behind the Secure Self-Attachment Therapy. Once entered, the player will be prompt to play a set of 5 rounds of mini-games where the players can win points. The player can choose between two types of exercises, profile extension exercises and secure self attachment protocols. Profile extensions are exercises to expand your memory bank and secure self-attachment protocols are exercises that encourage secure neural connections. If you would like the game to decide which exercise to pick from, at the Section 3 Menu you can enable the Artificial Guide by clicking on the 'AI Guide' button.

Overall

The more frequent you play the game will increase the effectiveness of the therapy. Also, remember that the exercises that are in this game does not only work within the game, try to use the techniques in real life. Hope you will enjoy playing Secure Self-Attachment Therapy!

## Basic Help

To advance through the game, left-click or press the space or enter keys. When at a menu, left-click to make a choice, or use the arrow keys to select a choice and enter to activate it.

### Game Menu

When playing a game, right-click or press the escape key to enter the game menu. The game menu gives the following choices:

Return

Returns to the game.

Save Game

Allows you to save a game by clicking on a save slot.

Load Game

Allows you to load a game by clicking on a save slot. Clicking on "Auto" accesses the automatic save slots.

Preferences

Changes the game preferences (options/configuration):

Display

Switches between fullscreen and windowed mode.

Transitions

Controls the display of transitions between game screens.

Text Speed

Controls the rate at which text displays. The further to the right this slider is, the faster the text will display. All the way to the right causes text to be shown instantly.

Joystick

Lets you control the game using a joystick.

Skip

Chooses between skipping messages that have been already seen (in any play through the game), and skipping all messages.

Begin Skipping

Returns to the game, while skipping.

After Choices

Controls if skipping stops upon reaching a menu.

Auto-Forward Time

Controls automatic advance. The further to the left this slider is, the shorter the amount of time before the game advances. All the way to the right means text will never auto-forward.

Music, Sound, and Voice Volume

Controls the volume of the Music, Sound effect, and Voice channels, respectively. The further to the right these are, the louder the volume.

Main Menu

Returns to the main menu, ending the current game.

Help

Shows this help screen.

Quit

Exits the game; the game will be closed and ended.

Section 2 Menu (Memory Bank)

Information

Returns to Section 1 (Information).

Back

Returns to the Main Menu.

Continue

Proceeds to Section 3 (Game).

Section 3 Menu (Game)

Back

Returns to the Section 2 Menu (Memory Bank).

View Scores

Shows the history of scores.

AI Guide

Toggles On/Off depending on whether the Artificial Guide is wanted.

Play

Proceeds to pick and execute a Mini-Game

### Key and Mouse Bindings

Left-click, Enter

Advances through the game, activates menu choices, buttons, and sliders.

Space

Advances through the game, but does not activate choices.

Arrow Keys

Selects menu choices, buttons, and sliders.

Ctrl

Causes skipping to occur while the ctrl key is held down.

Tab

Toggles skipping, causing it to occur until tab is pressed again.

Mousewheel-Up, PageUp

Causes rollback to occur. Rollback reverses the game back in time, showing prior text and even allowing menu choices to be changed.

Mousewheel-Down, PageDown

Causes rollforward to occur, cancelling out a previous rollback.

Right-click, Escape

Enters the game menu. When in the game menu, returns to the game.

Middle-click, H

Hides the text window and other transient displays.

F

Toggles fullscreen mode

S

Takes a screenshot, saving it in a file named screenshotxxxx.png, where xxxx is a serial number.

Alt-M, Command-H

Hides (iconifies) the window.

Alt-F4, Command-Q

Quits the game.

Delete

When a save slot is selected, deletes that save slot.

## Legal Notice

This game uses source code from a number of open source projects. For a list, and a location where the source code can be downloaded from, please view the LICENSE.txt file in the renpy directory, or visit http://www.renpy.org/wiki/renpy/License .