head	1.3;
access;
symbols;
locks
	ids:1.3; strict;
comment	@# @;


1.3
date	2001.10.05.19.24.57;	author ids;	state Exp;
branches;
next	1.2;

1.2
date	2000.10.15.17.44.59;	author ids;	state Exp;
branches;
next	1.1;

1.1
date	99.04.27.18.07.16;	author ids;	state Exp;
branches;
next	;


desc
@@


1.3
log
@wow! these new PCs we've got *are* fast!
So: further keeping up with Moore's law.
@
text
@0.01	3	1000000	(MAX_REL_DISP, PLOT_HOW_OFTEN, PRINT_HOW_OFTEN)

Sun		2e30	-4.5e5 0 0		0 -0.09 0	comments
Earth		6e24	1.5e11 0 0		0 30000 0

Moon		0	1.5e11 4e8 0		-960 30000 0
far_moon	0	1.5e11 6.5e8 0		-750 30000 0
ortho_moon	0	1.5e11 0 6.5e8		-750 30000 0
retro_moon	0	1.5e11 1.2e9 0		+550 30000 0
oblique_moon	0	1.5e11 7.2e8 5.4e8	+640 30000 0

failed_far	0	1.5e11 7e8 0		-725 30000 0
failed_ortho	0	1.5e11 0 7e8		-725 30000 0
failed_retro	0	1.5e11 1.3e9 0		+530 30000 0
failed_oblique	0	1.5e11 8e8 6e8		+610 30000 0
@


1.2
log
@changed to keep up with Moore's law!
(The gravity program runs at least 10 times as fast as it did back in 1993.
 So, to at least partly compensate, we print 10 times less often,
 avoiding an avalanche of trace outputs; and since a typical run will go
 much further into the simulated future - for any equal amount of human
 patience! - than before, we turn down the maximum relative displacement
 tolerated, thus keeping the accuracy good over such a long haul.)
@
text
@d1 1
a1 1
0.02	3	100000	(MAX_REL_DISP, PLOT_HOW_OFTEN, PRINT_HOW_OFTEN)
@


1.1
log
@Initial revision
@
text
@d1 1
a1 1
0.03	3	10000	(MAX_REL_DISP, PLOT_HOW_OFTEN, PRINT_HOW_OFTEN)
@
