head 1.3; access; symbols; locks ids:1.3; strict; comment @# @; 1.3 date 2001.10.05.19.24.57; author ids; state Exp; branches; next 1.2; 1.2 date 2000.10.15.17.44.59; author ids; state Exp; branches; next 1.1; 1.1 date 99.04.27.18.07.16; author ids; state Exp; branches; next ; desc @@ 1.3 log @wow! these new PCs we've got *are* fast! So: further keeping up with Moore's law. @ text @0.03 3 100000 (MAX_REL_DISP, PLOT_HOW_OFTEN, PRINT_HOW_OFTEN) Sun_1 2e30 -1.5e11 3e10 4e10 -761 -11232 -671 comments Sun_2 2.5e30 +1.5e11 -2e10 1.1e10 +345 +18762 375 Sun_3 3e30 -1.5e12 1e11 2e11 0 -15000 -20000 Sun_4 1.5e30 -1.8e12 1e11 2e11 0 +15000 -20000 other_1 2e30 9.85e12 13e10 4e10 -1000761 -11232 -671 comments other_2 2.5e30 10.15e12 8e10 1.1e10 -999655 +18762 375 other_3 3e30 8.5e12 2e11 2e11 -1000000 -15000 -20000 other_4 1.5e30 8.2e12 2e11 2e11 -1000000 +15000 -20000 @ 1.2 log @changed to keep up with Moore's law! (The gravity program runs at least 10 times as fast as it did back in 1993. So, to at least partly compensate, we print 10 times less often, avoiding an avalanche of trace outputs; and since a typical run will go much further into the simulated future - for any equal amount of human patience! - than before, we turn down the maximum relative displacement tolerated, thus keeping the accuracy good over such a long haul.) @ text @d1 1 a1 1 0.05 3 10000 (MAX_REL_DISP, PLOT_HOW_OFTEN, PRINT_HOW_OFTEN) @ 1.1 log @Initial revision @ text @d1 1 a1 1 0.1 3 1000 (MAX_REL_DISP, PLOT_HOW_OFTEN, PRINT_HOW_OFTEN) @