head 1.3; access; symbols; locks ids:1.3; strict; comment @# @; 1.3 date 2001.10.05.19.24.57; author ids; state Exp; branches; next 1.2; 1.2 date 2000.10.15.17.44.59; author ids; state Exp; branches; next 1.1; 1.1 date 99.04.27.18.07.16; author ids; state Exp; branches; next ; desc @@ 1.3 log @wow! these new PCs we've got *are* fast! So: further keeping up with Moore's law. @ text @0.02 5 100000 (MAX_REL_DISP, PLOT_HOW_OFTEN, PRINT_HOW_OFTEN) star_1 4.5e30 -3e16 -2e16 6e16 -5 -6 2 comments star_2 1e30 0 7e16 -1e16 2 -3 -3 star_3 5e30 1e16 -2e16 -7e16 2 3 -1 star_4 0.5e30 3e16 0 0 7 1 1 star_5 2.5e30 -7e16 1e16 -1e16 -4 -4 1 star_6 2e30 -7e16 -3e16 9e16 -2 -1 4 star_7 3e30 2e16 -8e16 -4e16 0 0 0 star_8 3.5e30 7e16 1e16 -5e16 1 -2 -4 star_9 4e30 4e16 4e16 0 5 3 -3 star_10 1.5e30 -3e16 3e16 4e16 -15 2 -1 @ 1.2 log @changed to keep up with Moore's law! (The gravity program runs at least 10 times as fast as it did back in 1993. So, to at least partly compensate, we print 10 times less often, avoiding an avalanche of trace outputs; and since a typical run will go much further into the simulated future - for any equal amount of human patience! - than before, we turn down the maximum relative displacement tolerated, thus keeping the accuracy good over such a long haul.) @ text @d1 1 a1 1 0.03 5 10000 (MAX_REL_DISP, PLOT_HOW_OFTEN, PRINT_HOW_OFTEN) @ 1.1 log @Initial revision @ text @d1 1 a1 1 0.05 5 1000 (MAX_REL_DISP, PLOT_HOW_OFTEN, PRINT_HOW_OFTEN) @