head	1.3;
access;
symbols;
locks
	ids:1.3; strict;
comment	@# @;


1.3
date	2001.10.05.19.24.57;	author ids;	state Exp;
branches;
next	1.2;

1.2
date	2000.10.15.17.44.59;	author ids;	state Exp;
branches;
next	1.1;

1.1
date	99.04.27.18.07.16;	author ids;	state Exp;
branches;
next	;


desc
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1.3
log
@wow! these new PCs we've got *are* fast!
So: further keeping up with Moore's law.
@
text
@0.03	3	1000000	(MAX_REL_DISP, PLOT_HOW_OFTEN, PRINT_HOW_OFTEN)

Sun		2e30	0 0 0		0 0 0		comments can go here

Mercury		0	6e10 0 0	0 48000 0
Venus		0	1.05e11 0 0	0 36000 0
Earth		0	1.5e11 0 0	0 30000 0
Mars		0	2.4e11 0 0	0 24000 0
Jupiter		0	7.8e11 0 0	0 13000 0
Saturn		0	1.5e12 0 0	0 9500 0
Uranus		0	3e12 0 0	0 6700 0
Neptune		0	4.5e12 0 0	0 5500 0
Pluto		0	4.4e12 0 0	0 6200 0
Halley's_comet	0	5.25e12 0 0	0 1100 0

black_hole	2e30	3e11 0 1.5e13	0 0 -10000	a visitor from space!
@


1.2
log
@changed to keep up with Moore's law!
(The gravity program runs at least 10 times as fast as it did back in 1993.
 So, to at least partly compensate, we print 10 times less often,
 avoiding an avalanche of trace outputs; and since a typical run will go
 much further into the simulated future - for any equal amount of human
 patience! - than before, we turn down the maximum relative displacement
 tolerated, thus keeping the accuracy good over such a long haul.)
@
text
@d1 1
a1 1
0.05	3	100000	(MAX_REL_DISP, PLOT_HOW_OFTEN, PRINT_HOW_OFTEN)
@


1.1
log
@Initial revision
@
text
@d1 1
a1 1
0.1	3	10000	(MAX_REL_DISP, PLOT_HOW_OFTEN, PRINT_HOW_OFTEN)
@
