head 1.3; access; symbols; locks ids:1.3; strict; comment @# @; 1.3 date 2001.10.05.19.24.57; author ids; state Exp; branches; next 1.2; 1.2 date 2000.10.15.17.44.59; author ids; state Exp; branches; next 1.1; 1.1 date 99.04.27.18.06.36; author ids; state Exp; branches; next ; desc @@ 1.3 log @wow! these new PCs we've got *are* fast! So: further keeping up with Moore's law. @ text @0.02 2 1000000 (MAX_REL_DISP, PLOT_HOW_OFTEN, PRINT_HOW_OFTEN) Sun_1 2e30 -1.5e11 3e10 4e10 -7762 -31235 -5674 comments Sun_2 -2.5e30 +1.5e11 2e12 1e11 345 -18763 2374 Sun_3 3e30 -4e10 1e11 2e11 16418 -2442 10213 @ 1.2 log @changed to keep up with Moore's law! (The gravity program runs at least 10 times as fast as it did back in 1993. So, to at least partly compensate, we print 10 times less often, avoiding an avalanche of trace outputs; and since a typical run will go much further into the simulated future - for any equal amount of human patience! - than before, we turn down the maximum relative displacement tolerated, thus keeping the accuracy good over such a long haul.) @ text @d1 1 a1 1 0.03 2 100000 (MAX_REL_DISP, PLOT_HOW_OFTEN, PRINT_HOW_OFTEN) @ 1.1 log @Initial revision @ text @d1 1 a1 1 0.05 2 10000 (MAX_REL_DISP, PLOT_HOW_OFTEN, PRINT_HOW_OFTEN) @