Description

NeuroBot Simulator is a software system that has the ability to control avatars (bots) within the environment of the computer game Unreal Tournament 2004, in a human-like manner. To achieve this, its controller is governed by a large-scale modular spiking neural network (~20.000 neurons) divided into specialized regions. Also, the high level coordination of this network is carried out by an architecture based on global workspace theory.

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The first version of this system as well as the underlying theory was the outcome of my dissertation for the MSc course I attended in the Department of Computing of Imperial College London during the academic year 2010-11, under the supervision of Dr David Gamez and Dr Andreas Fidjeland who provided priceless support at every stage of this project.

The same version of NeuroBot achieved second place in the 2K BotPrize human-like bot competition at CIG 2011 in Seoul, South Korea.


Media

New Scientist cover New Scientist (magazine issue 2881)
Title: AI cyber-fighter: does it feel human, punk?
Date: 06 September 2012
by Celeste Biever
New Scientist online EDGE
Title: Unreal bots beat Turing test: AI players are officially more human than gamers
Date: 28 September 2012
by Keith Stuart


New Scientist online
Bonusweb.cz (In Czech)
Title: Pocitacem rizeny bojovnik chce porazit lidsky mozek. Souperi o 137 tisic
Date: 11 September 2012
by Andrej Brabec

Videos

The following video illustrates a part of the graphical user interface and the performance of the system during a human-versus-bot test game.

Downloads

The presentation slides of my MSc thesis provide a brief description of this system, while a complete description can be found on my final report. Also, the neural architecture of this system is described in this paper which was presented and published in the proceedings of the CIG 2011 (IEEE Conference on Computational Intelligence and Games) in Seoul, South Korea.

Finally, a running and stable version of this software can be downloaded from this link, while its sourcecode can be found on NeuroBot's sourceforge webpage and the most recent version can be provided under request.