Department of  Computing

Applications of Computing in Industry : Lecture

13 January
12pm, LT308 Huxley
 
company: EA Games

Title: The impact of physics engines on computer games' believability
Abstract:

This talk will look at how physics in games, through the use of specialist physics engines, can break the suspension of disbelief that the game is trying to achieve, as well as the challenges we face to address the believability in games.

Speaker Details: Dr Jalpesh Sachania
 
I’ve been part of the EA for the past 4 and a half years. Prior to joining the team I completed a PhD in Theoretical Astrophysics looking at galaxy mergers and seeing how the shape of the dark matter halo would affect the resulting merger when comparing against what we see out there in the universe. I then decided to try something new and joined the EAPhysics team. During my time, I’ve been primarily been working on character physics, and have been part of the team that brought character physics into FIFA12 (Player Impact engine) and then Madden 13 (Infinity engine). Character Physics now features in almost all of EA Sports’ titles.

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